WebGL Demo of animated Character

I finally finished my WebGL demo to render an animated character. To create the JSON File, I changed my ParrotEngine Blender Export Script to output a JSON file instead of XML.

The demo was tested on Firefox 7 and 8, Opera 12 and Google Chrome 15 – each was running fine. Internet Explorer does not support WebGL – and probably never will, so you have to use another browser to see the demo…
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Skinning Part 1

Skinning is a technique to animate 3D models. The principle is related to reality where bones are moved by muscles and therefore moving the skin covering the body. In 3D graphics, we don’t need the muscles – we just animate the bones and since the mesh, which is the skin in this case, is attached to the bones, it moves and acts as the bones move:

The principle of skinning

The principle of skinning

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