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| Packages | |
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| de.gaffga.parrotengine.boundings | Classes that represent bounding objects such as: Axis aligned bounding boxes (AABoundingBox) |
| de.gaffga.parrotengine.camera | Classes to control the visible area of the projection. |
| de.gaffga.parrotengine.console | |
| de.gaffga.parrotengine.engine | |
| de.gaffga.parrotengine.logging | Extensions to the Java Logging API |
| de.gaffga.parrotengine.map | Handling of maps - a map is basically a large mesh object that represents the world the game takes place in. |
| de.gaffga.parrotengine.math | Classes that of general mathematical nature that can surely be useful in other projects and contexts, too. |
| de.gaffga.parrotengine.mesh | Mesh creation, reading and management classes. |
| de.gaffga.parrotengine.mesh.skybox | |
| de.gaffga.parrotengine.mesh.terrain | This is the terrain handling part of the engine. |
| de.gaffga.parrotengine.renderer.bufferobjects | |
| de.gaffga.parrotengine.renderstates | |
| de.gaffga.parrotengine.resources | Classes that handle the access of resource files - they provide a transparent way of accessing data. |
| de.gaffga.parrotengine.scene | A scene is made up of several mesh objects structured in tree form - the orientations of each node is dependend of the parent's orientation. |
| de.gaffga.parrotengine.scene.objects | |
| de.gaffga.parrotengine.shader | |
| de.gaffga.parrotengine.text | |
| de.gaffga.parrotengine.textures | |
| de.gaffga.parrotengine.timer | |
| de.gaffga.parrotengine.util | Just some useful stuff. |
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